15 Facts You Didn't Know About Nintendo's Mario Series
Video games are all about making it to the next level. The more you play, the more you come to know the game and the better you get. By discovering the quirks and secrets of the game, you earn your way to the top.
Since the dawn of the Internet, however, many forums share secrets of popular video games. One such video game is Mario Brothers. Since it’s most basic form, Mario Brothers has been a well-liked game.
So what’s one of its secrets? It has to do with the Chain Chomps. While you may think they can never break free of their chains, you would be wrong.
After 47 lunges, their chains will start flashing, and after 50 lunges, they will break free of the chains. So for the next time you’re playing, now you know to be prepared.
Super Mario 64's director Shigeru Miyamoto wanted Super Mario to be more detailed than previous games. He decided that some details should be based on real life. One such detail was inspired by the wife of assistant director Takashi Tezuka.
As Miyamoto described it, Tezuka's wife was usually very quiet. However, one day she just exploded at Tezuka--she was angry at him for all the time he spent at work. This inspired game designer to create the Boo character.
Boo shrinks when Mario looks at it, but when he turns away, it grows large and menacing. Passive aggressive much?
Mario Party is one of the most successful games of all time and holds the record for longest running mini game series with Mario Party 9. The basic premise of the game consists of each player controlling a character from the Mario universe in a board game, and then competing in mini-games for additional bonuses.
The original game was first released for the Nintendo 64 back in 1998, and was incredibly successful. The game was so successful, in fact, that many of the kids playing suffered from blisters!
Specifically, players received friction burns and lacerations from rotating the analog stick with the palm of their hand for more power instead of their index finger or thumb.
No lawsuits were ever filed, but there were nearly 100 complaints. Nintendo was so distressed by these complaints that they agreed to give gloves to anyone who had suffered a blister and even paid $75,000 in state legal fees!
If you’ve ever played Super Mario Bros for the NES, you know what we’re talking about. 24 of the 32 levels in the game end with a flagpole. The higher you are on the flagpole when you hit it, the higher score bonus you get. After hitting the flagpole, the level ends. The folks down at Game Trailers figured out that you can, in fact, jump over the pole.
There are two methods, both with the same result. The first method only works on level 3-3, where by taking advantage of a lift, Mario can leap over the flagpole. The second method, much more complicated, involves hitting a turtle just as it falls into a pit. This causes a glitch that makes the turtle run along the bottom of the screen. By keeping the turtle in sight, when jumping to the top of the flagpole, Mario will get an extra bounce that bumps him over.
This method works on most levels that have turtles in them. Both lead to the same result. After clearing the flagpole, you’re stuck on an endless brick road. You can’t turn around, so all you can do is keep running until the clock runs out and you die.
Mario creator Shigeru Miyamoto had wanted Mario to ride a dinosaur since just after the completion of the very first Super Mario Bros. game, but it took 6 years due to technology limits.
If you’re a Mario fan, you probably know Yoshi’s first appearance was in Super Mario World, the first Mario game for the Super Nintendo. Unbeknownst to most, though, Yoshi had been around for several years already.
Just after the first game came out in 1985, Miyamoto had wanted Mario to ride a dinosaur in a following game, but as he explained, the technology to have a player be able to activate and hop onto a totally different control scheme just wasn’t there.
The NES wasn’t really powerful enough. But Yoshi finally came around in 1990 (1991 in the US). To date he is one of the more popular Mario characters, and along with Wario and Donkey Kong, has had his own successful franchise.
Some clever readers noticed that the "Gratitude Crystals" you get for completing sidequests and helping people out in the new Zelda game, "Skyward Sword" resembled "Star Bits" from Super Mario Galaxy.
In fact, the reason for this is that they're both based on a really popular kind of Japanese candy called Konpeito.
The Japanese have had Konpeito since the 16th century. The name comes from the Portuguese word for candy.
In fact, it was the Portuguese that brought this candy over to Japan where it's still made today.
Konpeito also made an appearance in Spirited Away, where the tiny soot balls that Chihiro encounters ate the candies! (Check out a pic here)
The famed killer can be seen for a little bit in 'Super Mario Land 2'! If you visit the Halloween themed world, you can see a little Jason Voorhees waddling towards Mario! He even has a cute little knife coming out of his mask body! See for yourself! Do you know of any other interesting videogame cameos? Let us know in the comments!
A tanooki is a japanese animal that is a mix between a dog and a raccoon. It's also one of Mario's fans favourite power ups. It allows Mario to both fly and turn into stone
PETA thinks Mario must have skinned it for animal fur, and is now targeting Nintendo's superhero for animal skinning.
Even though no racoons were harmed in the making of Super Mario Brothers 3, PETA believes that Mario is sending the wrong message by saying it's OK to wear animal fur.
Mario Segale rented a warehouse to the then budding videogame company, Nintendo as they were working on a videogame called ‘Donkey Kong’. Unfortunately, the starting up company was behind on its rent which awarded a visit from Segale.
After a promise from Nintendo’s president that the rent would be paid, Segale simply left. Legend has it that this encounter gave the developers an idea to rename the character ‘Jumpman’ as ‘Mario’ and the rest is history.
For more cool facts on the world’s favorite plumber, click the Source below!
The prior game Super Mario Bros 2 (USA version) was all a dream. It also seems that the 3rd game in the series might have been all a stage play! Check out the image below. Some say it's speculation but we're convinced. What do you think?
Mario Party 8 was immediately recalled from store shelves in the UK for containing the word ‘spastic’.
Upon the game’s debut for Wii on July 13th, 2007, Nintendo issued a recall of all copies of the game due to a “production error”. As it turns out, this error meant that the wrong version of the game was released, with the word ‘spastic’ as a part of its script. At one point in the gameplay, the blue wizard named Kamek recites this spell: "Magikoopa magic! Turn the train spastic! Make this ticket tragic!"
We here in the U.S. rarely interpret this word in a pejorative sense; we typically associate the words “spaz” or “spazzing out” with instances of over-excitement or hyperactivity. However, in England spastic is considered to be a highly offensive way to refer to the disabled. The derogatory term was soon replaced with the word ‘erratic’, and the 8th iteration of the Mario Party series made its way back to British retailers on August 3rd.
Mario is actually about to die on the cover of the original Super Mario Bros!
As you can plainly see, our favorite Italian plumber is about to hit that stone wall and fall to his doom in one of Bowser\'s lava pits! Oh Nintendo, you so crazy.
A pair of characters in The Legend of Zelda: Ocarina of Time look like the Mario Bros!
The fat guy on the left that resembles Mario is named Talon, and the taller Luigi-ish man is called Ingo. Talon is the owner of Lon Lon Ranch, a cattle ranch in the game’s native land of Hyrule. Ingo, on the other hand, is one of his ranch hands. Obvious comparisons can be made between the plumbers’ and ranchers’ body types, facial hair, and even clothing! The fact that these minor characters were modeled after Mario and Luigi should come as no surprise, seeing that Nintendo’s Shigeru Miyamoto created both the Mario and Zelda games. The similarities go beyond just visual distinctions though - just as Mario typically steals the spotlight from his younger brother, Talon is known for taking credit for all of Ingo’s hard work on the ranch. Another conspicious connection is that Talon and his daughter Malon both wear a necklace with a charm that looks exactly like Bowser!
Nintendo was sued in 2000 because Mario Party’s joystick-spinning mini-games caused hand injuries to children.
As a result of the lawsuit, the gaming giant agreed to invest $80 million in protective gloves for the owners of the game and another $75,000 for the cost of the investigation itself! The Big N was willing to provide up to four fingerless gloves with padded palms for each household that had purchased the game. There wasn’t much grounds for the suit, however. According to Nintendo spokesperson Beth Llewelyn, the company had sold over a million copies of the game in the previous year and had only had around 90 complaints reported, none of which were serious.
We here at OMGFacts played quite a bit of N64 back in the day, and in our opinion this lawsuit was an absolute joke. Yes, the joystick-spinning can get a bit intense, but we’ve both played several of the Mario Party games and it’s typically no worse than a bit of chafing and maybe a couple blisters. No blood, no foul, right? Then again, this is also the company that had to manufacture protective plastic “condoms” to prevent people from destroying their TVs when they throw their Wii remotes.
Video games typically get a bad rap for encouraging violent tendencies. But what if they could also have the opposite effect? That was the question asked in a recent study conducted by researchers around the world. Researchers surveyed children of different ages in Japan, Singapore, and the United States and discovered the same result in all three locations - prosocial video games promote prosocial behavior in real life!
They also found that violent games encouraged more hurtful behavior. This helps to dispel the myth that video games are inherently bad. This study shows that it is more about the content of the games than simply the act of playing them.
For more on this study, including which games promoted prosocial and which promoted antisocial behavior, click this link.
We\'re not sure if the following clip of videogame-influenced behavior counts as either prosocial or antisocial: