Technology Facts

The average child today knows how to use a mouse and play a video game better than they can ride a bike or swim!

It's offical: we've entered the age of technology. Those of us who are constantly reminded by grandpa Smithers down the street that 'back in my day' was a better time and that all of us 'whipper snappers' are ruining society may finally be presented with a definition to 'we didn't have any of these fancy-pants gizmos when I was a lad.'

Modern children, because of their early immersion into the world of technology, have slowly become more and more unable to do simple physical activities that have been relished and made sport for ages. Almost immediately after birth we are monitored and attached to devices and technologies.

Children grow up with the option of staying inside and avoiding activities such as riding a bike that might harm them. It isn't then surprising to find out that most of them will choose the safer path. 69% of kids know how to use a computer mouse before they can tie their shoelaces. 58% know how to play a computer game before they learn how to ride a bike. That is over half of the population of children that has fallen to the complacency of advancing technologies.

Lesson to take away? Invest in your child's exo-cyber life! Otherwise, what will your kid do if one day we don't have electricity or internet?


This is the first television, originally called an "image dissector." The inventor didn't like it at first, but something changed his mind!

Good news everyone! The inventor of the thing we've all come to cherish so much finally warmed up to his invention, only after it helped him witness a great historic event. The man was Philo Farnsworth, and his fabulous invention was the television—which he wasn't too hot on until 1969.

Farnsworth was born in 1906 and is best known for inventing the first fully functional all-electric image pickup device (more commonly known as a video camera tube), called the "image dissector." He also made the all-electric television possible, something that nearly every household has at least one of.

While we know the television as a revolutionary piece of technology today, making things like instant news, entertainment, and education possible, Farnsworth doubted its significance after he invented it. He did eventually understand its place in history when he watched Neil Armstrong take the first steps on the moon in real time. Phil turned to his wife and said "Pem, this has made it all worthwhile."

Farnsworth died at the age of 64 in 1971, less than two years after his new-found pride in his greatest accomplishment.


A single greeting card that plays Happy Birthday has more computer power than the Earth had in 1950!

According to Gordon Moore, the number of transistors that can be arranged to fit on a silicon chip doubles every 18 months. This means that the number of actions a computer is able to do also doubles every 18 months.

If you would like to think about it in practical terms, the number of operations it takes a common greeting card to play Happy Birthday is more than all technology on Earth was capable of in the 1950’s! While this is amazing, scientists believe that the limit of computational power will be reached in the year 2020 because it is physically impossible to reduce the sizes of transistors and further!


Some awesome lists!

According to the New York Times, TV was bound to fail! Find out why they though that

In the world of horrible tech predictions, among which are that the PC would never catch on, the iPhone would never get significant market share, and a rocket would never leave the Earth's atmosphere, the New York Times was sure the television would fail once it hit the scene in 1939.

In an editorial, the Times wrote "the problem with television is that people must sit and keep their eyes glued to the screen; the average American family hasn't time for it. Therefore the showmen are convinced that for this reason, if no other, television will never be a serious competitor of broadcasting." Ironically enough, most Americans will go out of their way to make time for TV now.

Another early critic of television from the Manchester Guardian, C.P. Scott, simply said "Television? The word is half Greek and half Latin. No good will come of it." Well, that was jumping the gun a little bit, though I'm sure there are those today that would argue nothing has come from TV. It's a time sink and distraction. However, without it Breaking Bad wouldn't exist!


One of the most influential games ever actually embraced processor lag—and it became an extremely popular game mechanic!

While programming the iconic game Space Invaders, the game's creator Tomohiro Nishikado discovered that the fewer aliens on the screen, the faster the processer was able to render them. This meant that as the player destroyed more of them, the remaining aliens would move faster. Another way to look at this is the processer being burdened and lagging towards the beginning of the game and being freed up as you get further.

Instead of changing things around to keep the speed consistent, Nishikado decided to just leave it the way it was as a challenging gameplay mechanic. In other words Nishikado, quite by accident, created a game which increased in difficulty as you progressed, an idea that almost all modern games utilize.

Today, Space Invaders is viewed as one of the most influential games of all time. Up until the release of the classic shooter in 1978, video games were just virtual representations of something else. Space Invaders was also the first shooter in which the enemies fired back. On top of that, the game popularized the idea of high scores as well, as it was the first to save a player's score.

Possibly even more importantly, multiple well-known game developers have stated that the game is what got them interested in video games in the first place. Among these developers is Shigeru Miyamoto, the creator of classics such as Super Mario Bros., Donkey Kong, The Legend of Zelda and Star Fox.

Those are just some of the many influences Space Invaders has had on the world of video games. Indeed, it has quite the resume. Who knows where video games would be without it.



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